CONSIGNMENT - World of Warcraft Trading Card Game (2006) (2006)

CONSIGNMENT - World of Warcraft Trading Card Game (2006) (2006)

  • $20.00
    Unit price per 


General Condition of Interior Components:

  • New - Original shrink/seal is intact. Never opened.
  • Like New - Pieces unpunched, cards wrapped, never played.
  • Very Good - Original shrink/seal is intact. Never opened.
  • Good - Played but well maintained. Pieces unsorted. Box/book(s) shows signs of wear.
  • Fair - Discernible wear. Box/book(s) shows minor damage and/or have been slightly marked.
  • Poor - Worn but playable. Box/book(s) shows damage and/or have been significantly marked.

 

Missing Components:

  • Seller has inventoried the components and none are missing.
  • Seller has not inventoried the components, but is confident that none are missing.
  • Seller has not inventoried the components, and is unsure if any components are missing.

Smoking Household? NO

Pets? NO

Musty or "Basement" smell? NO

Additional Info:

The thundering drums of war echo throughout the land of Kalimdor. New warlords ride through the gates of Orgrimmar, eager to serve the warchief and leave their marks on the pages of history. Small battalions of Alliance soldiers arrive at outposts throughout Azeroth. They solidify their footholds in contested areas as marshals draw up strategies to defend their territories and press any aggressors who foolishly cross their paths. It is only a matter of time until the piercing battle cries, roaring magic, and crashing steel evoke the symphony of war once again. When the dust settles, will you be remembered, or will you fade into oblivion? Call to Arms! Drums of War™ is the seventh set in the World of Warcraft® Trading Card Game, which is based on the award-winning massively multiplayer online role-playing game,

This is a collectible trading card game published by Upper Deck in 2006 (Cryptozoic Entertainment took over the license and game in 2010) based on the massively multi-player online roleplaying game "World of Warcraft."

The World of Warcraft Trading Card Game draws from the rich lore of the Warcraft universe. Two factions are battling for supremacy over Azeroth—the Horde and the Alliance—and each time you play, you choose a hero from one of these factions to represent you. Your hero is the leader of your party who fights alongside your allies. The cards that you play will allow you to equip your hero with weapons and armor, use spells and talents, invite allies into your party, and complete quests. With each successive TCG set, the theme and cards echo the current max-level content from the online game.

The object of the game is to defeat your opponents before they defeat you. Over the course of the game, your hero and allies will deal damage to your opponents’ heroes and allies, and that damage is permanent unless it is healed. If your hero takes damage equal to or greater than his or her health, you’re out of the game.